 valorim.txt  
 ~  This scenario was written by Niel Lambert. It was worked on from December 31 1998 to April 25 1999.
This is the 
first of four scenarios documenting the attack on Valorim by a deadly new race, the ice creatures.
The puzzles here are
 difficult. If you want some help, look at the general pointers below. 
If you keep getting killed, keep in mind that this scenario is designed for a one PC party, using the character editor.

If you are still stuck, you can email me at the address given in the intro text. 
If you have any comments, feedback, or bug reports, you can also email me.
General Pointers:

1. The spells Summon Beast, Weak Summoning, Summoning, and Major Summoning are MUCH more powerful in this scenario than 
in most others.

2. The version of the history documented in this scenario has Rentar-Ihrno being killed at the end of Exile III. 
The reason for this is that I found a flaw in her magics of invulnerability.

3. If you get stuck, search the walls. This is a GREAT way to make difficult puzzles. Also, try walking into some walls
 as well.

4. One of the vital dungeons can only be reached by flying. When you are asked to attack it, find it by flying with 
the Orb of Thralni (which you will have received by this point anyway.)

5. Another good way to make puzzles is by using UNMARKED specials. Make sure you step on every space when you are 
trying to find something important.

6. A third good puzzle used in this scenario is the Random Number? node. You might have to repeat some actions several 
times before the right thing happens.
Version History
1.01:Finished on April 25 1999. This changes some of the scenario 
text, but has no real effect on the game.



1.00:Initial design.                                      